Posts Tagged ‘mobs’

Trying to get synergy in my wizard builds

Tuesday, December 6th, 2011

For electrocute might want to consider another rune I think by the time it gets to the seventh target its going to be really low in damage. Probably works like 40% damage first hit then 70% of the 40% then 70 % of that hit.Can't really say much for slow time since the alabaster rune (think thats what the white one is called) just says increase by 0%If you're going to use storm armor for some dps/life leech might want the crimson rune for the increased damage instead of the once and awhile crit single target damage.Also I haven't seen that much leech gear only like 1.1% damage as life on a couple weapons but beta does pretty much stop at lvl 9.Hopefully Illusionist isn't used too much either I dont want to be taking 15% hp in one hit.Right now you get 12 arcane power per second without anything adding to it. Could change but seems to work just right at 12 so that should help you decide if you want that extra 2.Looks like the build might be kinda fun I prefer to keep my distance with a caster but hopefully it gets you through inferno.
Slow time is a 'maybe' because the 0% probably won't remain that, unless they remove the effect entirely.I was going on some of the temporary stats for the max level gear (30% life leech total) but that's from the best gear in the game, and the stats were madeup anyway….I need to stop relying on non-existent item stats completely. I can modify my playstyle to remain on the move and at a distance,Maybe a long-range runed spectral blade (20 yards aoe) would work better if I'm herding together lots of mobs?Without the lifeleech I can't have low enough health to be taking 15% per hit for mirror image spam. Does mirror image damage (100% of my own including 2 images from teleport) justify the skill slot vs something else? having mirror image in the build makes teleport add 50% to my damage.e.g. familiar with passive +31% damage for myself and hydras, instead of mirror image.Storm armor is passive damage when runed, don't have to be getting hit and with high crit/attack speed once doing inferno, it could go off a lot. but is it better than having Archon? which would be more fun.Arcane orb could be a store of dps between fights, runed so it circles you until a monster gets close.e.g. cast arcane orb, AP regenerates before I reach next monsters…free damage upfront that doesn't steal AP belonging to hydra.As long as I can spam a long-range signature constantly, and drop hydra to dump AP I think it could work in inferno. Homing-magic missile so I don't have to target fire, keep running around with the key bluetacked down etcdrop hydra,spam signature,drop hydra,run away/teleport.

What kind of World PvE are you looking for?

Wednesday, November 23rd, 2011

I am just wondering what everyone is looking for in PvE in the World. Something different, something new, or just some familualar. Granted this poll is just for the world no real group play like instances. So keep that in mind before you answer. I have played a few MMOs in my day, I myself would like to see something new than just the same old generic spawns. It is nice to know where the spawns are yes, but I would love to see the world change from day to day/week to week, and so forth.
Random spawns are quite fun, like finding a stronger version of whatever mobs are around that has better loot and is harder to kill or random spawning boss-mobs, it just adds a little variety to seeing the mobs you know will be there.
But invasions are really fun (thinking of UO type invasions), I enjoy seeing “main city is under attack” or whatever and then going and getting 1 fps and killing everything I can see
Warhammer, and i mean the original Warhammer not the tragidy mythic did had a great concept for mob spawns. Mobs spawned at random points in various areas, as they patted around they would group up, these groups would then travel a different route across a zone, like a hunting path or migratory route. If enough of these joined up and they were say goblins or orcs then that group actually made a little mob camp, if even more moved towards the camp then the camp sent out an attack on the nearby cities, like mini live events.
It was a fantastic idea, it meant if players did not do the quests or what not to keep down the goblin/orc problem then it actually turned into a problem. This also meant that x,y bots couldn't easily predict exactly where mobs spawned as there were a heck of a lot more options.



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