Posts Tagged ‘Guild wars’

Beta closed begins Friday

Thursday, December 15th, 2011

Whereas the day had started very well with the presentation of the last class of Guild Wars 2, the infos continue to arrive and as a nail of the spectacle for this day rich in events: beta closed begins this Friday!
The news finally fell: ArenaNet confirmed that beta closed of Guild Wars 2 would begin this Friday. Many hoped that the escape concerning the last class of the play would involve other information very awaited on WvWvW or beta. the equip ArenaNet n' aujour did not disappoint; today while showing itself particularly loquacious and generous in information. the announces was made at the time a Dev.
animated cat, in particular, by Jon Peters and Isaac Cartwright: We will officially enter Closed Beta Testing this Friday. It will Be marked with year increase in our pool off testers. To clarify, this phase off testing is still under NDA and is not open to the public. Based one the feedback we get from our current off Closed Beta Testing, we will given the next phases our beta program in which we will open beta access to more people.
Happy participants as well as the possible conditions access remains for the moment in the blur. This phase of test will be like habit covered by a NDA (Non-Disclosure Agreement) and will not be opened with the public. The returns of these phases of test will determine the calendar for beta open.

City wall of Guild wars 2

Friday, December 9th, 2011

Guild wars 2

Has like in the story book fairy tale – unreal, not to be solid. Stands erect goes directly to the horizon nearly on the rugged land north Great Wall. German Buddha pastes hers palm in the dry stone, feels its firm not to move reliably with.
The body for soldier’s she, recommends the hammer to shoulder on the shoulder, climbs up the steps and ladders to go to the city wall the defense fire mouth. Until this morning, she only then looks that by far this grand construction, this Xia will invade receive north from now on Asika prosperous ruins to divide two halves the giant city wall. Now she saw another kind has left uncultivated the appearance, that is after the guild wars turns into the vestige the broken construction.
After arriving at the crest, German Buddha arrives at nearby the cliff to look all around the four directions.
The queens scatter on the plain, looks like looks like the big piece broken tile booth to fall in the rugged land which declines leaves uncultivated. These burned black vegetations, fill the ashes and the death breath. This plain extends from the city wall basis before the enemy troop territory, sticks out gradually a massif, has prevented the distant place field of vision. Disperses the loose skinned orange light in the massif peak, burns likely the sky, German Buddha can only also outline the Soviet Mia aircraft ruins slightly the outline, one which of urban that is makes war when the first wave falls to the enemy.
German Buddha Kan to that turbulent world, that is one loses the empire the vestige; But the present is actually holds final a slim chance of survival the place.
A male cleans up throat’s sound to pull back hers train of thought the city wall
“card Chinese party chief.”German Buddha stands at attention and turns around facing the senior official.
The card Chinese nods. “the first on city wall?”
“is, senior official”
“how do you think?”He aims at Xia the territory
German Buddha shook the head said: “formidable, senior official”Party chief nods   “expected compared to me…”, German Buddha ponders the moment… “
to be worse”, she says the mouth finally, the judgment sweeps to the land which leaves uncultivated.
“I hoped really can see more things.”
Card Chinese party chief back and forth the pace, puts the hand to the back grips tightly, then stiff chest. He becomes suddenly quite serious.
“is very good.”He looks straight ahead her eye saying:“you may go to try your luck.”   “senior official?”
“reorganizes the good troop” the card Chinese to reply: “you must embark in one hour”

My Favorite Guild Wars Campaign

Wednesday, November 16th, 2011

There have been four Guild Wars campaigns in all, starting with Prophecies and ending with Eye of the North. Everyone has their favorite, and figured we should have thread discussing the matter.
I've always been most fond of Prophecies. The scale of the story starting with pre-searing, leading up to the final battle is nothing short of extraordinary. I haven't played through the final mission in quite some time (probably in about 4 1/2 years, so things might have changed), but I remember it being so difficult and requiring some of the craziest team dynamics I had seen in a game up until that time. Just could never be recaptured.
I liked Factions, I thought the whole battle between Kurzick/Luxon dynamic was pretty cool. And at the time was an interesting way of dividing the player base against itself. My problem with Factions is the final boss fight was lackluster. I think Shiro had one skill that was devastating and the rest didn't match up.|||I voted Prophecies first…but Nightfall is a close second for me.|||Definitely Nightfall. Great story, and I loved the introduction of the Heroes. Not quite sure what I'd vote second, as I like both Prophecies and EOTN a lot (Prophecies has a better story, but the graphics in some regions in EOTN are terrific, and it brought us the new Asura and Norn races !). For me Factions is definitely last. I do like the Ritualists, but I wasn't too fond of the Factions story, the Kurzick/Luxon alliance thing, Shiro, or the irritating Mhenlo.

Neither the Mesmer nor the Ritualist have a home

Friday, November 11th, 2011

Right now, neither the Mesmer nor the Ritualist have a home. Given all the hints we’ve received, and the appearance of the Mesmer in the novels, I think it’s safe to assume that the Mesmer will indeed be the returning profession… but Bahayur is right, they will probably make some major changes to the Mesmer compared to GW1, so it will be a surprise what the new Mesmer plays like.
As for the new one, well, as I described in my original engineer post, the ritualist was designed to be guild wars’ version of the engineer, as we didn’t have guns in GW1. Now that we do, there is no reason for the devs not to create the profession they originally wanted to make… the engineer (and that would fulfil their promise for a ‘home’ for the ritualist). I’m not sure it will actually be called that, and I have even less of an idea how exactly the mechanics of the environmental weapons will work (creating turrets out of thin air would be a bit strange), but given the list I gave above, this would be my guess.
A bit of news: several people who attended the RPC 2011 in Germany (this weekend) have posted notes stating that Martin Kerstein (GW2 community manager) has mentioned there that the next profession reveal will be this month (May).
So before the end of the month, we should know at least one of the two remaining professions.

New Races of Guild wars 2 in the future

Thursday, November 10th, 2011

I am eager to start playing guild wars two right after playing 6 plus a half years on wow as a hardcore player and am basically bored, as i’m sure a lot of people are!
1 factor that i am definitely experiencing may be the character choice and class selection, there is so small to
pick out from!
I bear in mind the very first time logging in following hours of installing wow, and been given the problem of choosing the race I wanted to play, after which the class, realizing which i would put my life in it.
The sensation of choosing the race and sophistication just is not appealing in guild wars 2.
But I think from the pos perspective, releasing a minimum of two extra races ahead of the release date will reach out to an even wider target audience and will defiantly be much more profitable towards the game, along with the community.
With 5 races to choose from and 8 doable professions, 7 of which happen to be released to date (in other words, any 1 of 40 feasible combinations), I don’t believe the choice is restricted. Ofcourse, it doesn’t have nearly as numerous races to choose from as WoW currently has (right after 7 years of millions of persons paying monthly subscription fees), but then WoW does not possess a unique individual story and completely voiced dialogs for each race. And you’ll find plenty of MMO’s on the market with comparable numbers (as well as much less choice).
We at present do not have any idea what ArenaNet are organizing for future expansions, but you are proper, they may add additional races (with full voice recording, their own starter areas, their own personal quests, etc) or (that we take into consideration extra probably) extra professions.

Ruse the Elementalist is at the same level of Trollius

Monday, November 7th, 2011

Ruse the Elementalist is at the same level of Trollius, but with a build that grants her 130 Willpower. By the equation, she has a 200 BE + 650 WpE = 850 E.
When she decides to use the same skill that Trollius used, MeteorShower, we have a equal conclusion:
It’s obvious from that conclusion that, if that’s the case (BE% Cost and nothing more) the weight of WpE will be very, very small; like each Willpower Point, only One Energy Point, giving the following perspective:
Trollius will use 20 Energy of his Energy Pool of 240 (8.3%)
Ruse will use 20 Energy of his Energy Pool of 330 (6.0%)
We can notice that from a 1/2 perspective (2.3/5), we came to almost a 3/4 perspective (6.0/8.3) of Energy Usage, therefore if we have only BE% and not BE%+BC the larger Willpower builds will have less advantage, no matter the Energy Cost.
From the calculations I’ve made based on this research we can make an simple conclusion of observation:
Level__Race______Class_________Energy__Willp.__BE
1_____Human____Elementalist______225___20___125
2_____Human____Elementalist______270___24___150
3_____Human____Elementalist______315___28___175

Level 1: E (225) – BE (125) = 100 (20.5)
Level 2: E (270) – BE (150) = 120 (24.5)
Level 3: E (315) – BE (175) = 140 (28.5)
That means that for each point of Willpower we have Five points of Energy, as I assumed in the previous examples. That really proves the theory of BE%.

Also, from the calculations, we can see an static advancement of Energy Pool, as the WpE evolves always the same proportion as BE do. That means that the Energy Cost will always have the same percentage, no matter the level!!!!

Unless, of course, we put Build Willpower in the calculation (from traits, gear, talents, etc.) then we have a pretty beautiful Energy Pool calculations, that rewards those who give a damn about Energy Pool size.



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