Posts Tagged ‘Guild wars release’

Spain scores at the quiet revolution of the independent game

Saturday, January 7th, 2012

With the passage of the years, the videojuegos have won in acceptance but at the same time there are lost the freshness that they the past had in the dawn of the decade of the 80 of century. The primitive technology of those years does not resist the comparison with the present star wars power leveling, but the players throw in lack the originality of the plots and arguments of then.
The capacity to surprise seems to have entered crisis. The multimillionaire productions in charge of the great studies undergo an alarming stagnation. Grand Theft Car, of the RockStar Americans, was perhaps the last saga whom it innovated with his abierto world concept in which they came together multitude of sorts. But, after four deliveries, it either does not seem to offer nothing new already. The games successfully are perpetuated and the satiety begins to make notch between a less and less motivated public. The question is inevitable: There is space for the innovation in a sector so restricted as the one of the videojuegos, in which a dozen of great companies distributes the market?
The first green buds are taking place in the independent scene, a heterogenous magma of small studies whose common denominator is the shortage of money and the abundance of shining ideas. In Spain it is, for example, the work of Over The Top Games, a company with soothes in the Madrilenian district of Vallecas integrated by ten people of profiles very varied (programmers, artists, designers), according to explains Robert Alvarez, its director. They occurred to know in 2009 with NyxQuest: Kindred Spirits, a game of platforms acclimated in the old Greece and plagued of mythological references that transferred borders thanks to their incorporation to the catalogue of the store online of Nintendo Wii.
” We match without creative limitations and with total freedom to innovate and edge break jugables” , it assures Alvarez. ” The best ideas and the creativity do not have anything to do with the stops presupuestos” , it adds. But the obstacles to draw for these craftsmen of videojuego are multiple. ” The money to match comes in a high percentage of companies and investors extranjeros” , east programmer complains, who would wish a greater implication of the authorities and Spanish industralists in the business of the electronic leisure. ” I would like that we had more opportunities to self-finance projects with our money, since in the short and long term he is better for the industry of país”.
For its second project, The Fancy Pants Adventures, Over The Top Games are counted with the participation of a study associated to the American developer Electronic Arts. ” Form leaves from the strategy of survival of estudio” , it justifies the person in charge of this Madrilenian study. ” To work with a great distributor and producer of videojuegos gives much experience you.
You learn much and it gives to much stability económica” you; , it argues. Pep Sanchez, director of the digital magazine Meristation, thinks that the difficulties that have these studies to be made notice resist with ” freshness and innovación” , indeed when not being tied to financial directives. ” They are games that they much more hide in its interior than it seems. They include originality characteristics of which they make think you continuously: how it had not been happened to him to anybody before? ” , it adds to Marks Garci'a, person in charge of Cheap WoW Gold Playstation Magazine. ” They demonstrate sometimes that with minimum budgets it is possible to be gotten to entertain to the player with different playful experiences, of short duration, but always intensas” , east expert abounds.

Guild wars is not going to include any power advancemen

Monday, November 14th, 2011

For competitive PvP it is not going to include any power advancement, it is going to include cosmetic advancement. So you’ll earn Glory in PvP and then you’ll use that to buy super cool armor. All PvP players start out with the exact same, low-level looking armor. It’s all statistically the same, but then as you gain Glory you can be like, OK now I have this badass armor, and people will know that guy is really good because he has that super awesome armor.
The thing that we really wanted to do was make it so that you didn’t feel like someone had an advantage over you because they’ve played longer in this type of PvP. We wanted to make it so that you felt like, hey I have the exact same chance because it’s going to be skill-based. But we wanted to give people something that they could work towards, so that’s where we’ve got the cosmetic stuff, and there are titles or achievements that people can earn in PvP as well.
Glad to be of assistance. As for the release date. They have announced that closed beta will start towards the end of the year, after that they will take time to fix or change whatever came up during the closed beta testing. Then the open beta will start, after which they will again take time to do fixes/changes. And only then will the game be considered ready for release. So I definitely wouldn’t expect it this year. My personal estimate is around Q2 2012.

There *will* be conflicts for Guild wars release

Tuesday, November 8th, 2011

I have been a Tabletop RPGer for a very long time (started in 1994 with RIFTS and D&D 2nd Edition)…and one of the things that I liked about various settings was the general feelings that races had for each other. Dwarves did not like Elves, but were tolerated. Elves looked down on pretty much everyone but were likely to put differences aside when the need arose. Orcs hated everyone except for their ‘kind’ (Goblins, Hobgoblins, Bugbears, etc.) and the feelings were generally mutual.
That being said, adding this element into the game does, in fact, create a more immersive setting. I mean, you have a large number of races that all have their own goals and needs and limited resources to go around – there *will* be conflicts. This is something that irritated me about 4e D&D (to get off topic for but a moment) in that in the game descriptions they removed the racial tensions (although the GM is quite able to reintroduce them if desired) and that all of the players are happy best of friends who *always* work together. This is boring.
My human character does not have to hate the Charr, but there can be a genuine sense of tension in the group and towards the race. The character may not accept any quests/tasks/duties that involve helping them, and given how ANet is setting things up, this is not only acceptable, but encouraged! At the same time, the character having a change of heart and actively working to help the Carr is just as acceptable and encouraged as well. There is no penalty for going one way over another – there are only bonuses and benefits.
These concepts are something that I only really see in tabletop RPGs. For an MMO, this is something that is new and interesting and I can’t wait to see how it all develops.



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