Spain scores at the quiet revolution of the independent game
Saturday, January 7th, 2012With the passage of the years, the videojuegos have won in acceptance but at the same time there are lost the freshness that they the past had in the dawn of the decade of the 80 of century. The primitive technology of those years does not resist the comparison with the present star wars power leveling, but the players throw in lack the originality of the plots and arguments of then.
The capacity to surprise seems to have entered crisis. The multimillionaire productions in charge of the great studies undergo an alarming stagnation. Grand Theft Car, of the RockStar Americans, was perhaps the last saga whom it innovated with his abierto world concept in which they came together multitude of sorts. But, after four deliveries, it either does not seem to offer nothing new already. The games successfully are perpetuated and the satiety begins to make notch between a less and less motivated public. The question is inevitable: There is space for the innovation in a sector so restricted as the one of the videojuegos, in which a dozen of great companies distributes the market?
The first green buds are taking place in the independent scene, a heterogenous magma of small studies whose common denominator is the shortage of money and the abundance of shining ideas. In Spain it is, for example, the work of Over The Top Games, a company with soothes in the Madrilenian district of Vallecas integrated by ten people of profiles very varied (programmers, artists, designers), according to explains Robert Alvarez, its director. They occurred to know in 2009 with NyxQuest: Kindred Spirits, a game of platforms acclimated in the old Greece and plagued of mythological references that transferred borders thanks to their incorporation to the catalogue of the store online of Nintendo Wii.
” We match without creative limitations and with total freedom to innovate and edge break jugables” , it assures Alvarez. ” The best ideas and the creativity do not have anything to do with the stops presupuestos” , it adds. But the obstacles to draw for these craftsmen of videojuego are multiple. ” The money to match comes in a high percentage of companies and investors extranjeros” , east programmer complains, who would wish a greater implication of the authorities and Spanish industralists in the business of the electronic leisure. ” I would like that we had more opportunities to self-finance projects with our money, since in the short and long term he is better for the industry of país”.
For its second project, The Fancy Pants Adventures, Over The Top Games are counted with the participation of a study associated to the American developer Electronic Arts. ” Form leaves from the strategy of survival of estudio” , it justifies the person in charge of this Madrilenian study. ” To work with a great distributor and producer of videojuegos gives much experience you.
You learn much and it gives to much stability económica” you; , it argues. Pep Sanchez, director of the digital magazine Meristation, thinks that the difficulties that have these studies to be made notice resist with ” freshness and innovación” , indeed when not being tied to financial directives. ” They are games that they much more hide in its interior than it seems. They include originality characteristics of which they make think you continuously: how it had not been happened to him to anybody before? ” , it adds to Marks Garci'a, person in charge of Cheap WoW Gold Playstation Magazine. ” They demonstrate sometimes that with minimum budgets it is possible to be gotten to entertain to the player with different playful experiences, of short duration, but always intensas” , east expert abounds.
