Posts Tagged ‘game’

Balance boasts major business

Monday, December 12th, 2011

The Blizzard Micotransactrain is leaving the station! No matter if or not you are aboard with Blizzard's escalating fixation on monetizing all facets of its video games, this train is undoubtedly selecting up steam. Its up coming station is known as Battle.net Balance, and with it comes an entire new paradigm for the Blizzard empire. (Many apologies for employing the word “paradigm.”)
In impact, Battle.net Stability is usually a virtual wallet in which players can invest in — or “charge up” according to Blizzard's parlance — points to then spend on products and solutions in Globe of Warcraft, Diablo III, and elsewhere. Diablo III players who earn Battle.net currency in-game can save individuals points by way of the plan to spend later on. The program can also be used to spend for WoW gametime.
Nevertheless, the process includes an important caveat: The moment you have converted real-world money into Battle.net Balance, there is no gaining it back as money. So if you've got plans to make a living playing Diablo III, you may wish to consider again (although “certain regions” are going to be capable of money out by way of PayPal).
Balance is heading our way within the close to long term, and if this affects your game, you might be interested to read the informative FAQ that adopts a lot more detail.

Trying to get synergy in my wizard builds

Tuesday, December 6th, 2011

For electrocute might want to consider another rune I think by the time it gets to the seventh target its going to be really low in damage. Probably works like 40% damage first hit then 70% of the 40% then 70 % of that hit.Can't really say much for slow time since the alabaster rune (think thats what the white one is called) just says increase by 0%If you're going to use storm armor for some dps/life leech might want the crimson rune for the increased damage instead of the once and awhile crit single target damage.Also I haven't seen that much leech gear only like 1.1% damage as life on a couple weapons but beta does pretty much stop at lvl 9.Hopefully Illusionist isn't used too much either I dont want to be taking 15% hp in one hit.Right now you get 12 arcane power per second without anything adding to it. Could change but seems to work just right at 12 so that should help you decide if you want that extra 2.Looks like the build might be kinda fun I prefer to keep my distance with a caster but hopefully it gets you through inferno.
Slow time is a 'maybe' because the 0% probably won't remain that, unless they remove the effect entirely.I was going on some of the temporary stats for the max level gear (30% life leech total) but that's from the best gear in the game, and the stats were madeup anyway….I need to stop relying on non-existent item stats completely. I can modify my playstyle to remain on the move and at a distance,Maybe a long-range runed spectral blade (20 yards aoe) would work better if I'm herding together lots of mobs?Without the lifeleech I can't have low enough health to be taking 15% per hit for mirror image spam. Does mirror image damage (100% of my own including 2 images from teleport) justify the skill slot vs something else? having mirror image in the build makes teleport add 50% to my damage.e.g. familiar with passive +31% damage for myself and hydras, instead of mirror image.Storm armor is passive damage when runed, don't have to be getting hit and with high crit/attack speed once doing inferno, it could go off a lot. but is it better than having Archon? which would be more fun.Arcane orb could be a store of dps between fights, runed so it circles you until a monster gets close.e.g. cast arcane orb, AP regenerates before I reach next monsters…free damage upfront that doesn't steal AP belonging to hydra.As long as I can spam a long-range signature constantly, and drop hydra to dump AP I think it could work in inferno. Homing-magic missile so I don't have to target fire, keep running around with the key bluetacked down etcdrop hydra,spam signature,drop hydra,run away/teleport.

Why lock out lengthy time fans from beta

Saturday, December 3rd, 2011

Do you would like some cheese jointly with your whine?Oh wait around I don't possess a beta invite. Can't use that insult.I'm not whining. I'm in reality laughing on the fools that think their producer loyalty, plan specs, and common forum attendance should really have something whatsoever to finish with regardless of whether or not they arrive at demo the game. I'm also laughing on the individuals that think this “beta” isn't just an extra method to acquire some cost-free marketing and possibly look at that their servers fill balancing is in very good shape. None of you have any recognition whatsoever in real testing. Blizzard understands this. i understand I good as hell don't – I presently possess a placement and don't desire to turn leisure into work.I also appreciate studying how individuals fall all over by themselves to defend their producer options – their inability to separate their feelings about by themselves from their feelings about a institution and its choices from their feelings concerning the product.
None of you have any recognition whatsoever in real testing. Blizzard understands this. i understand I good as hell don't – I presently possess a placement and don't desire to turn leisure into work.Blanket states are enjoyment to hide at the rear of right?I appreciate testing. I also appreciate programming in my cost-free time. I possess a placement especially where I am a programmer, but without a doubt I would adore to in reality look at for blizzard.Whatever you say. I'm good you're screening a dozen non-games for enjoyment proper now within your away time. in the event you aren't then you definitely undoubtedly aren't in it merely because you appreciate testing. You're in it merely because its Blizzard and you also like games.FYI, screening may be the first place most individuals make an effort to automate. Its dull and quite appreciably the definition of not fun. Seriously. hold out a comparable process 200 slightly unique methods to set up if it breaks.But yeah, blanket assertion may be wrong. you can just be considered a freak.

A combination of low physical Tera defense

Saturday, November 26th, 2011

The reason archers usually excel against casters is that the caster archetype typically consists of a combination of low physical defense, and low health. The one advantage they have over physical damage dealers is typically the ability to gain distance between themselves and their target. Since the archer archetype is range already, that advantage casters rely on is taken out of the equation.
So it's only natural that archers are the bane of casters in most games. However most games is not every game, and since the combat in this game is very different than other games on the market it's not good to assume that the typical rules would apply within TERA. Since so much of how well people will do in PvP will be based on their on raw talent to out maneuver, aim, and think their opponents on the fly.
Moreover, in a group pvp setting what is the archer's role? I can see how archers could semi-kite melee classes but in a large group setting will they be ranged snipers (Taking out healers) while sorcs will be ranged AOE?
Speaking of which, do the sorc aoe spells have friendly fire? If so I could see the archer multi-shot target skill have some advantages by getting to select just the enemies. If not, it seems like targeting everyone would take WAY too long in pvp.

My Favorite Guild Wars Campaign

Wednesday, November 16th, 2011

There have been four Guild Wars campaigns in all, starting with Prophecies and ending with Eye of the North. Everyone has their favorite, and figured we should have thread discussing the matter.
I've always been most fond of Prophecies. The scale of the story starting with pre-searing, leading up to the final battle is nothing short of extraordinary. I haven't played through the final mission in quite some time (probably in about 4 1/2 years, so things might have changed), but I remember it being so difficult and requiring some of the craziest team dynamics I had seen in a game up until that time. Just could never be recaptured.
I liked Factions, I thought the whole battle between Kurzick/Luxon dynamic was pretty cool. And at the time was an interesting way of dividing the player base against itself. My problem with Factions is the final boss fight was lackluster. I think Shiro had one skill that was devastating and the rest didn't match up.|||I voted Prophecies first…but Nightfall is a close second for me.|||Definitely Nightfall. Great story, and I loved the introduction of the Heroes. Not quite sure what I'd vote second, as I like both Prophecies and EOTN a lot (Prophecies has a better story, but the graphics in some regions in EOTN are terrific, and it brought us the new Asura and Norn races !). For me Factions is definitely last. I do like the Ritualists, but I wasn't too fond of the Factions story, the Kurzick/Luxon alliance thing, Shiro, or the irritating Mhenlo.



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