Wednesday, November 23rd, 2011
I am just wondering what everyone is looking for in PvE in the World. Something different, something new, or just some familualar. Granted this poll is just for the world no real group play like instances. So keep that in mind before you answer. I have played a few MMOs in my day, I myself would like to see something new than just the same old generic spawns. It is nice to know where the spawns are yes, but I would love to see the world change from day to day/week to week, and so forth.
Random spawns are quite fun, like finding a stronger version of whatever mobs are around that has better loot and is harder to kill or random spawning boss-mobs, it just adds a little variety to seeing the mobs you know will be there.
But invasions are really fun (thinking of UO type invasions), I enjoy seeing “main city is under attack” or whatever and then going and getting 1 fps and killing everything I can see
Warhammer, and i mean the original Warhammer not the tragidy mythic did had a great concept for mob spawns. Mobs spawned at random points in various areas, as they patted around they would group up, these groups would then travel a different route across a zone, like a hunting path or migratory route. If enough of these joined up and they were say goblins or orcs then that group actually made a little mob camp, if even more moved towards the camp then the camp sent out an attack on the nearby cities, like mini live events.
It was a fantastic idea, it meant if players did not do the quests or what not to keep down the goblin/orc problem then it actually turned into a problem. This also meant that x,y bots couldn't easily predict exactly where mobs spawned as there were a heck of a lot more options.
Tags: boss, fps, goblin, goblins, group play, heck, hunting, instances, invasions, loot, migratory route, MMO's, mob, mobs, nearby cities, orcs, poll, pve, random points, wondering what everyone
Posted in Tera pve | No Comments 
Wednesday, November 16th, 2011
There have been four Guild Wars campaigns in all, starting with Prophecies and ending with Eye of the North. Everyone has their favorite, and figured we should have thread discussing the matter.
I've always been most fond of Prophecies. The scale of the story starting with pre-searing, leading up to the final battle is nothing short of extraordinary. I haven't played through the final mission in quite some time (probably in about 4 1/2 years, so things might have changed), but I remember it being so difficult and requiring some of the craziest team dynamics I had seen in a game up until that time. Just could never be recaptured.
I liked Factions, I thought the whole battle between Kurzick/Luxon dynamic was pretty cool. And at the time was an interesting way of dividing the player base against itself. My problem with Factions is the final boss fight was lackluster. I think Shiro had one skill that was devastating and the rest didn't match up.|||I voted Prophecies first…but Nightfall is a close second for me.|||Definitely Nightfall. Great story, and I loved the introduction of the Heroes. Not quite sure what I'd vote second, as I like both Prophecies and EOTN a lot (Prophecies has a better story, but the graphics in some regions in EOTN are terrific, and it brought us the new Asura and Norn races !). For me Factions is definitely last. I do like the Ritualists, but I wasn't too fond of the Factions story, the Kurzick/Luxon alliance thing, Shiro, or the irritating Mhenlo.
Tags: asura, boss, campaigns, factions, game, Guild wars, heroes, luxon, match, nightfall, norn, prophecies, quite some time, team dynamics, vote
Posted in Guild wars 2, Guild Wars campaigns | No Comments 