A combination of low physical Tera defense
Saturday, November 26th, 2011The reason archers usually excel against casters is that the caster archetype typically consists of a combination of low physical defense, and low health. The one advantage they have over physical damage dealers is typically the ability to gain distance between themselves and their target. Since the archer archetype is range already, that advantage casters rely on is taken out of the equation.
So it's only natural that archers are the bane of casters in most games. However most games is not every game, and since the combat in this game is very different than other games on the market it's not good to assume that the typical rules would apply within TERA. Since so much of how well people will do in PvP will be based on their on raw talent to out maneuver, aim, and think their opponents on the fly.
Moreover, in a group pvp setting what is the archer's role? I can see how archers could semi-kite melee classes but in a large group setting will they be ranged snipers (Taking out healers) while sorcs will be ranged AOE?
Speaking of which, do the sorc aoe spells have friendly fire? If so I could see the archer multi-shot target skill have some advantages by getting to select just the enemies. If not, it seems like targeting everyone would take WAY too long in pvp.
